Dan Kendalls' Fluff

Helix Hail Mary

Microsoft is the easy target. The common consensus is that they’re a company in a tailspin and trapped in a rut of their own making.

We see it everywhere. Windows 11 is bloated with performance regressions; they’re rewriting frameworks for the sake of rewriting them, yielding zero user benefit. Then there’s the "AI or bust" obsession, resulting in a fractured mess of over 80 different "Copilots" branding gone rogue. Even the "New Outlook" is just a subpar web wrapper that strips features while shoving ads down the throats of non-corporate users.

These are bad decisions, sure, but they’re fixable software blunders. Which brings us to the real elephant in the room: Xbox.

The Legacy vs. The Lost Way

Xbox in 2001, was the undisputed powerhouse with a killer exclusive lineup. I was there for the "Xbox On" Kinect era, playing niche gems like D4: Dark Dreams Don’t Die kinect games with a soul that you'll never find anywhere else (but then again I said that about Tearaway on the PS Vita and that went to PS4.)

Somewhere along the line, the compass broke. The reaction to Halo 5 was lukewarm at best, and while I personally dug the "Evil Cortana" twist, Microsoft panicked and backtracked. They forced the Slipspace Engine into a stitched-together narrative for Halo Infinite—a game that was ironically finite in every way. It felt good to play, but the story was hollow, and the lack of local co-op campaign (despite it being functional and available with glitches) was a slap in the face.

The Game Pass Gamble

When Infinite stumbled, Microsoft shifted focus to the cash cow: Game Pass. It started as the "greatest deal in gaming," but the thirst for infinite growth changed the math. They hiked the price, bought Call of Duty, hiked the price again to recoup the $69 billion, then "lowered" it (read: restructured it) while stripping CoD from the standard tiers.

It feels like Game Pass is entering a slow wind-down. The aggressive content drops have cooled, and the library leak is becoming more noticeable. The fact that there isn’t a clear "Everything + Call of Duty" tier signals a lack of confidence. True user choice would mean offering more for more cash, not gatekeeping the flagship franchise to force people into specific buckets. If the "all your games in one sub" promise dies, the service dies with it.

Project Helix: The Final Stand?

Microsoft is gearing up for "Project Helix," rumored to be a hardware monster designed to dwarf the PS6. But here’s the reality for new CEO Asha Sharmer: Hardware specs don't sell consoles; experiences do.

If Project Helix is just a PC-lite, people will just build a PC. We need a reason to own the box. That means exclusives that stay exclusive until their sales tail has completely evaporated.

Sony understood the "vibe" of next-gen. The PS5 UI felt like a fresh start, a clean break from the past. Xbox kept the same tired interface from the Xbox One era. It sent a subtle, damaging signal: This isn’t a new generation; it’s just a slightly better version of what you already have.

The Manifesto for a Comeback

We need:

If Project Helix respects the player and prioritises the game over the service, there might just be a future for Xbox after all.